Properties
NavigationLink
The NLAPhysicalLink instance involved in this event. This property identifies the specific navigation link associated with the movement state change.
UPROPERTY(BlueprintReadWrite, Category="AI|Navigation Link Array|Events")
UNLAPhysicalLink* NavigationLink;Agent
The entity that has either entered or exited the navigation link during the event. Currently, Unreal Engine uses the PathFollowingComponent for this property, which is typically part of the AIController.
UPROPERTY(BlueprintReadWrite, Category="AI|Navigation Link Array|Events")
UObject* Agent;DestinationPoint
The world-space location that represents the endpoint of the navigation link.
UPROPERTY(BlueprintReadWrite, Category="AI|Navigation Link Array|Events")
FVector DestinationPoint;MoveState
An enum of type NLAPhysicalLinkMoveState that indicates the movement state of the agent. It specifies whether the agent has just entered or exited the navigation link.
UPROPERTY(BlueprintReadWrite, Category="AI|Navigation Link Array|Events")
ENLAPhysicalLinkMoveState MoveState;Last updated