Properties

The NLAPhysicalLink instance involved in this event. This property identifies the specific navigation link associated with the movement state change.


Agent

The entity that has either entered or exited the navigation link during the event. Currently, Unreal Engine uses the PathFollowingComponent for this property, which is typically part of the AIController.


DestinationPoint

The world-space location that represents the endpoint of the navigation link.


MoveState

An enum of type NLAPhysicalLinkMoveState that indicates the movement state of the agent. It specifies whether the agent has just entered or exited the navigation link.


Last updated