Properties
Count
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "0"))
int32 Count;
Alignment
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
TEnumAsByte<ENLAPhysicalLinkAlignment> Alignment;
Distance
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "0.0"))
float Distance;
DebugColor
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(HideAlphaChannel))
FColor DebugColor = FColor::White;
Left
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
FVector Left;
Right
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
FVector Right;
LeftProjectHeight
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "0.0"))
float LeftProjectHeight;
RightProjectHeight
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "0.0"))
float RightProjectHeight;
SnapRadius
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "1.0"))
float SnapRadius;
Direction
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
TEnumAsByte<ENavLinkDirection::Type> Direction;
bUseSnapHeight
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
uint8 bUseSnapHeight : 1;
SnapHeight
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "1.0", EditCondition="bUseSnapHeight"))
float SnapHeight;
SupportedAgents
UPROPERTY(EditAnywhere, Category = Settings)
FNavAgentSelector SupportedAgents;
bSnapToCheapestArea
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
uint8 bSnapToCheapestArea : 1;
AreaClass
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
TSubclassOf<UNavAreaBase> AreaClass;
LinkClass
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
TSubclassOf<UNLAPhysicalLink> LinkClass;
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