Properties
Count
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "0"))
int32 Count;Alignment
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
TEnumAsByte<ENLAPhysicalLinkAlignment> Alignment;Distance
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "0.0"))
float Distance;DebugColor
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(HideAlphaChannel))
FColor DebugColor = FColor::White;Left
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
FVector Left;Right
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
FVector Right;LeftProjectHeight
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "0.0"))
float LeftProjectHeight;RightProjectHeight
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "0.0"))
float RightProjectHeight;SnapRadius
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "1.0"))
float SnapRadius;Direction
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
TEnumAsByte<ENavLinkDirection::Type> Direction;bUseSnapHeight
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
uint8 bUseSnapHeight : 1;SnapHeight
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings, meta=(ClampMin = "1.0", EditCondition="bUseSnapHeight"))
float SnapHeight;SupportedAgents
UPROPERTY(EditAnywhere, Category = Settings)
FNavAgentSelector SupportedAgents;bSnapToCheapestArea
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
uint8 bSnapToCheapestArea : 1;AreaClass
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
TSubclassOf<UNavAreaBase> AreaClass;LinkClass
UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = Settings)
TSubclassOf<UNLAPhysicalLink> LinkClass;Last updated